Keli'dan the Breaker "When you get to Keli'dans room you are greeted by 5 warlocks that are casting the pentagram around him.
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You must kill them before the fight with Keli'dan begins.
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They can each cast short range shadow bolts that hit for roughly 1000 damage.
They can also put a debuff on you that increases all shadow damage by 1000.
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The strategy in this phase is to keep the debuff removed from players as quickly as possible.
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If you can crowd control a few of them it will make your job easier as well.
The goal is to go into the second phase will all the debuffs removed and as much mana and health as possible.
Keli'dan himself is not to difficult once you learn to deal with his abilities, which are:
AOE Fire Blast - Every so often in the fight Keli'dan will yell ""Closer! Come Closer! And Burn!"" and then send out 3 AOE fire blasts that hit for about 2k damage each.
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While doing this he is also immune to damage.
Shadow Bolt - He can hit everyone in his front arc with shadow bolts.
As soon as he rushes forward the tank should pick him up and everyone else gives him a few seconds to gain control and turn him away from the group.
You can then hit him from the rear until he does his AOE call.
At that point everyone including the tank needs to clear out at least 20 yards.
As soon as the third AOE blast is done the tank moves in and reestablishes control, and every one else can start DPS again.
Rinse and repeat until done.
conclution
Even with a few wipes while learning the instance it should take less than 90 minutes to complete the Blood Furnace.
Later runs should get this down to less than an hour.
As with the Hellfire Ramparts most players really like the instance because of its speed and accessibility.
While not quite as fast as the Hellfire Ramparts it doesn't feel dragged out, and many players prefer it to the Ramparts due to the variety in it.
Again the loot is excellent and will make many players come back over and over again.
Most of the MOBs in the Burning Crusade instances hit a lot harder than anything in 5 mans and in some cases even the old 20 man raids.
There is a reason that stamina is on a lot of the new loot and that the numbers are so high.
Health can drop insanely fast now when you are being hit by more than a single MOB.
Several tanks were shocked at the damage being taken on many occasions.
Several of the items are almost must haves for specific classes if you want to progress on to the Slave Pens and Underbog in Zangarmarsh.
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