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Tuesday, January 28th, 2003
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10:09 am - Msiba Stands Triumphant, Bitches!
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(Apologies for the extremely obscure injoke. GarouMUSH people will get it...)

Anyway. Our little savage-bred Khati Sha is starting to finally come into her own. She's spent much time getting to know the nearer side of the Shadeweaver's Thicket hunting grounds and has gained in skill and sturdiness. Though there are still many creatures that can rip her bloody without effort, there are many others that are not even an effort to kill... creatures who are not even worthy prey if it were not for their pelts, their silks, or other parts of their anatomy. She was pleased to note the other day how some that used to attack her on sight fear her presence now, and she is even able to hold her own against the occasional bandit or gor taku. The bandits are human, ugly hairless types in chainmail, but the gor taku are uglier yet, little half-sized naked humanoid things with giant heads. Ugh.
She often sees outlanders in this territory, sitting around openly, chatting in their strange speech. They have strange, disturbing powers... some even raise and control the dead.

These two, she crept up on and watched, hidden, for quite a while. Then she stole away.
Her relations with her city-based guildmasters remain... strained. She respects their skills but not their attitudes, and they in turn are courteous but rather condescending. She reached a low point when, after collecting high quality rockhopper pelts for the next stage of her guild tasks (to follow, by rote, the footsteps of the great founder of the beastlord profession) she discovered that she'd accidentally sold or lost the stone knife that Kery had given her! The older Vah Shir woman would not give her a replacement and none of the merchants sold one. Some of her elders sneered at her; the kindest just shook their heads in unsurprised disappointment. Ashamed, frustrated, and angry, Msiba ran back to Shadeweaver's Thicket and hunkered down in the undergrowth, listening to the distant roars of dinosaur-like hoppers. She thought about going back to the wilderness; these city Vah Shir were not her people, nor were their ways her ways. In the end, though, she persevered.
Nevermind the founder-trail task, she told herself. There is still the armor Kaza Raj had promised her for bringing back brigand skulls and other creature parts. There is still hunting to be done, and skills to be mastered. Including the skill of tailoring:

The gods, and fate, soon rewarded her for her descision. A merchant showed her a weapon that was better than the claws she'd made at the behest of her guild, a magic one that gave her more health and spiritual strength. It was easily affordable, too. And a much older Khati Sha, an orange-and-stripes male named Paoul (she thinks, she does not remember clearly) in strange dark armor, gifted her with a magic belt and a fang to help her get more armor from Kaza Raj. He also called upon the spirits to speed and strengthen her, for a time, and did all this asking for nothing in return.
Msiba was intimidated but very grateful and encouraged, too.
And now... childhood is done. She can cast spells of her own now, and call her warder to her side to fight with her.

Current level: 9
current mood: ecstatic
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| Friday, January 24th, 2003
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6:19 pm - Much Hunting.
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Alas, the webserver that hosts my images is currently down. No complaints here, since the gentleman who runs it gives me the space for free and is a hoopy frood all around. I'll post more screenshots when it's back up again.
Msiba's been working her savage little Vah Shir tail off. Animist Poren isn't too impressed with her; she just can't do anything quickly enough for his tastes. She had to collect the components needed for her first set of claws twice over -- the first time, her skill with the stitching pack were so poor that she ruined all the materials but for the handwraps and had to start over. Sigh. But the pit around the city turned out to be a relaxing hunting ground, and eventually she got the materials again, and succeeded. Turning the claws in with her initiate cloak gained her a new cloak, the claws back, and a new task, one that will eventually lead her to wield a new and better set of claws.
She has been reprimanded several times for using the vulgar term "beastlord" for her profession, and has learned to call herself one of the Khati Sha. Inwardly, she scoffs a little at the cityfolks' pretensions, but they are her elders, so she shows them respect.
She looks forward to trying out her new weapon, even though as of yet she is not yet skilled enough to wield both sets of claws at once. That will come in time, though, and unlike Animist Poren, Msiba is patient. Seasons come, seasons go, and the heavens turn. Worrying will not make the grass grow faster, or so her mother always said.
She rests now in the palace. Her next hunting ground will be Shadeweaver's Thicket, where she can hone her skills and, by doing errands for Kaza Raj, gain more armor.
Current Level: 6
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| Wednesday, January 22nd, 2003
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3:55 am - IT DEFIES GRAVITY
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It just... hung there in the air... the way bricks... and skeletons... shouldn't.

Spotted by my husband while he was playing his gnome warrior, Thissfiddle. Who, speaking of which, is now level 6 and has a couple pieces of some very nice armor from questing.

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| Tuesday, January 21st, 2003
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9:52 pm - Pretty Sky.
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The night sky in Luclin, with a beautiful view of... well, that would be Norrath, wouldn't it?
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9:27 pm - On An Unrelated Note...
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A screenshot of my husband's young gnome warrior, Thissfiddle:
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9:23 pm - It Begins.
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Young Msiba was uncertain at first when she first entered the great city of Shar Vahl. She was a savage, attuned with the wilderness of Luclin and found the large stone buildings and fine furnishings of the great city somewhat... intimidating.
But, so far, she's done pretty well.
Maybe the elder "animists" (or beastlords) knew that she was unfamiliar with the city (as so many new recruits are), for the first tasks she was sent off on took her from one part of Shar Vahl to the next -- south gate, north gate, middle, even to an audience with the king himself, Raja Kerrath.

All this to register herself as an official citizen of Shar Vahl (rather than some grubby little noncitizen savage). Msiba was bemused by all of this, but it did let her get to know her way around the city, and she was pleased to find that the guards were very helpful and friendly. One of the guards at the south gate even let her hold his sword for a bit and give it a swing.
Once all this was done, Animist Poren gave her a proper task -- start making her own weapons, namely a set of handclaws. Pretty nice, really, and off Msiba went to Shadowweaver's Thicket to hunt the creatures there. The silkworms needed to make the gloves for her handclaws were damned scarce to start with, but until they were available, there were plenty of little dinosaur things and beetle things to practice her skills on. In time, with some false starts and failures, she was able to not only collect all the silk needed but tailor the silk into thread, the thread into bandages, and the bandages into gloves. Wearing something you've made yourself equals great satisfaction. But she's not proud; she was glad to accept a gift of some pieces of patchwork armor from a passing non-Vah Shir -- a shirt, some sleeves, and a pair of boots.

All in all, a very good day, and a very good start to a promising career.
Current Level: 3
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