2006-02-27 16:12 Fluxus
I've been meaning to try Fluxus for some time, and finally got around to it at the weekend. I initially jumped in at the deep end, trying to implement hypercube rendering, but I quickly realized I need to learn more about Scheme/Guile/OpenGL/Fluxus before I would be able to achieve it.
The first non-trivial thingy I made was a Menger Sponge:

I couldn't go any higher than (build-sponge 4 build-cube) without running out of memory.
After that, I made a randomized tree thing, with the general idea that the cross-sectional area of the forked branches totals the area of the trunk branch at each division:

And I also had some fun with the turtle builder, making Koch curves:

at Tnow, Mood == optimistic
at Tnow, Music == an mp3 that has been recompressed 666 times
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