| Current mood: | geeky |
Diablo 2 Brag!
Been playing a fair amount of it recently, since the arrival of the new compy, the updated patches, and the new disc that doesn't freeze so much. I figure it's time for a brag, mostly because I have some highly rad equips.
As you may know by now, I mostly run necros (Bone Spearing Golemancers), but I'm currently experimenting with an Elemental Druid, a Whirlwinding Polarmarian, and a Trapassin. I've only included my necro's stats, though.

This is my SP necro, Serisothikos. He has a BattleNet counterpart who is about a dozen levels lower, but who has better items. All stats are for Normal.
Equipment
Weapon 1: Victorious Tomb Wand of Enlightenment - 10-15 dmg; (+2 Decrepify, +3 Bone Spear), +22 Energy, +2 mana/kill, +50% dmg undead Shield 1: Unraveller Head - 8 def; (+3 Bone Spear, +1 Iron Maiden, +2 Corpse Explosion), +5-14 poison over 3 sec
Weapon 2: Golemlord's Bone Wand of the Lamprey - 3-7 dmg; (+3 Summon Skills, +1 Revive), 9% life leech, +50% dmg undead Shield 2: Grim Tower (Rare Unraveller Head) - 15 def; (+2 Summon Skills, +2 Bone Prison), +39% ED, +5 Mana, Half Freeze Duration, Req. -20%, +2-7 poison over 3 sec
Headgear: 2-Socket Strong Grim Helm - 172 def; +37% ED, (p. topaz + ETH rune) +15% mana regen, +24% MF Armor: Dark Adherent ("The Disciple" Set Dusk Shroud) - 797 def; 25% lv. 3 Nova when struck, +24-34 poison over 2 sec, +393 def, +24% fire resist Gloves: Chance Guards (Unique Chain Gloves) - 27 def; +25 AR, +20% ED, +15 def, 200% extra gold, +36% MF, +2 light radius Belt: Immortal King's Detail (Immortal King Set War Belt) - 89 def; +36 def, +25 str, +31% lightning resist, +28% fire resist Boots: Death Shank (Rare Demonhide Boots) - 60 def; +68% ED, +33% lightning resist, +30% fire resist, -25% poison length, +19% MF, +1 dur/33 sec Amulet: Cobalt Amulet of Luck - +26% cold resist, +35% MF Ring 1: Dread Coil (Rare Ring) - 14% lv. 5 Charged Bolt when struck, +10% cast rate, +78 AR, +27% fire resist, +9% poison resist, 26% extra gold Ring 2: Entropy Turn (Rare Ring) - +8 Energy, +16% lightning resist, 38% extra gold, +10% MF
Alternate Amulet: Chromatic Amulet of the Apprentice - +10% cast rate, +30% all resistances
Charms - Gheed's Fortune (Unique Charm) - 118% extra gold, +40% MF, vendor prices -11% Others add up to - +35% cold resist, +20% lightning resist, +14% fire resist, +5% poison resist, +2 str, +8 life, 7% extra gold
The one thing that should change soon is the gloves: as soon as I find a Shael rune or a chipped sapphire, I'm going to try out the Unique class-up Cube formula in 1.10. They should turn into a pair of Mesh Gloves, I think.
Skills (x/y = without relevant bonuses/with relevant bonuses)
Summoning Spells - 1/6 Clay Golem, 1/6 Blood Golem, 1/6 Iron Golem, 4/9 Fire Golem, 7/12 Golem Mastery, 2/7 Summon Resist, 0/6 Revive
Curses - 1/1 Amp. Dmg., 6/7 Iron Maiden, 0/2 Decrepify
Poison and Bone Spells - 20/20 Teeth, 1/3 Corpse Explosion, 20/26 Bone Spear, 20/20 Bone Spirit
The Bone spells are, of course, my primary offensive weapons. Due to the synergies, they get the following damage:
Teeth - 21 teeth @ 161-217 dmg each Bone Spirit - 1156-1254 dmg per cast Bone Spear (primary offensive spell) - 1094-1162 dmg per cast
That concludes the brag. Anything else you're interested in? :-D
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